2026

2025

2024

2023

2020

  1. Spring

2018

  1. Jul–Aug

2017

  1. A 3D Voxel Game in C

    My Basics of Programming project: a 3D platformer in pure C with SDL 1.2. Destructible voxel terrain, flying enemies, and a renderer derived on post-it notes.

  2. Avoid

    My first browser game, and later the handout for SchDesign's JS/Canvas workshop at BME. It's trivial, yet I still enjoy playing it, so it made the cut.

2016

  1. Photo Site Generator

    My photo portfolio site: once PHP on a Raspberry Pi, now a Vite script turning a folder of JPEGs into static HTML. Publishing a photo costs one git push.

  2. Autumn
  3. Spring