Software systems, AI deployment, graphics, simulations, and tools

Andras Schmelczer writes about building software that has to work under real constraints.

I am a software engineer with an MSc in Computer Science. This site is mostly a notebook of technical articles and project writeups; the hiring details live on the About page.

Latest Articles

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Selected Projects

All projects
  1. Fleeting Garden Article

    A WebGPU drawing toy where coloured strokes spawn agents that follow them, branch off, and slowly rewrite the patch you laid down.

    2026 · TypeScript, WebGPU, WGSL, Compute shaders, Vite, Physarum

  2. Ad Astra Article

    A tiny embedded game engine and custom PCB built around an ATtiny85V.

    Spring 2020 · C, ATtiny85V, OLED, EEPROM, PCB design

  3. Life Towers Article

    A multi-device goal tracker where the lasting idea was syncing state with immutable tries.

    August-September 2019 · Python, Angular, State synchronization

  4. Cooling System Simulation Article

    A graph-based process simulation with a monitoring client and JavaFX input editor.

    October-November 2018 · Python, Flask, NumPy, HTML canvas, JavaFX

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