My first browser game

A small game I used as the basis for SchDesign's JavaScript workshop at BME.

Screenshot of the Avoid web game.

You’re a dot; other dots come in from the edges and chase you. Your only defence is to outmanoeuvre them until they crash into each other. That’s the entire game, and it’s genuinely fun for the first few minutes: a decent return on so little code.

It was also my first time using the <canvas> element. I didn’t know it then, but that one API started an obsession with graphics programming that hasn’t let go of me since.

Later, at university, the game got a second life as the basis for our design society’s web workshop. We rebuilt it step by step with people who’d never drawn a pixel using code. It was exactly the right size: small enough to finish in a few hours, but rewarding enough to feel worth finishing. The handout offered one piece of process advice:

Get it working first, make it pretty afterwards.

That’s still roughly the only process I follow.

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