A Fleeting Garden on Your GPU
A WebGPU physarum simulation where you can control millions of agents with your paintbrush and watch them bring your drawings to life.
Stack: TypeScript · WebGPU · WGSL +1 more
https://schmelczer.dev/tags/graphics/
Rendering, ray tracing, and visual simulations.
A WebGPU physarum simulation where you can control millions of agents with your paintbrush and watch them bring your drawings to life.
Stack: TypeScript · WebGPU · WGSL +1 more
A 2D ray-tracing library using signed distance fields, tiled rendering and dynamically generated shaders to enable real-time graphics on almost all devices.
Stack: TypeScript · WebGL · WebGL2 +2 more
A handheld game built from the PCB up: ATtiny85V, OLED, IR receiver. 8 MHz, 512 bytes of RAM, and a charming atmosphere.
Stack: C · ATtiny85V · SPI OLED +3 more
A low-poly Unity city built for the CrySyS PLC-hacking challenge.
Stack: Unity · C# · REST API +1 more
Destructible voxel terrain, flying enemies, and a renderer derived on Post-it notes.
Stack: C · SDL 1.2 · SDL2 +2 more
A small game I used as the basis for SchDesign's JavaScript workshop at BME.
Stack: JavaScript · Canvas