A Real-Time 2D Ray Tracer That Runs on Low-Spec Phones
A 2D ray-tracing library using signed distance fields, tiled rendering and dynamically generated shaders to enable real-time graphics on almost all devices.
https://schmelczer.dev/tags/signed-distance-fields/
Project articles and technical notes filed under #signed distance fields.
A 2D ray-tracing library using signed distance fields, tiled rendering and dynamically generated shaders to enable real-time graphics on almost all devices.
