A Real-Time 2D Ray Tracer That Runs on Low-Spec Phones
A 2D ray-tracing library using signed distance fields, tiled rendering and dynamically generated shaders to enable real-time graphics on almost all devices.
https://schmelczer.dev/tags/dynamic-shader-generation/
Project articles and technical notes filed under #dynamic shader generation.
A 2D ray-tracing library using signed distance fields, tiled rendering and dynamically generated shaders to enable real-time graphics on almost all devices.
